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Back To The Course

Module 1: OOPS Concept

Module 2: Conditional and Loop statements

Module 3: Array

Module 4: String

Module 5 : Programming on String

Module 7: Exceptional handling

Module 8: Collection

Module 9: Asynchronised Collection

  • ConcurrentHashMap, ConcurrentLinkedQueue, and ConcurrentSkipListSet

Module 10: Java 8 Concepts

  • Lambda expressions
  • Stream API
  • Date and time API

Module 11: Interview Practice based on Programming Question

Module 12: Selenium Architecture

Module 13: Different types of Locator

Module 14: Xpath and CSS deep dive

Module 15: Selenium inbuilt methods

Module 16: Selenium Advanced

Module 17: Coding with Selenium

Module 18: Building a project with Selenium and Java

Module 19: Basic Concepts of TestNG

Module 20: Basic Concepts of Cucumber

Module 21: Basics of Maven

Module 22: Basics of Git

Module 23: Basics of Jenkins

Module 24: Overview of Postman

Module 25: CRUD Operations

Module 26: Configuring Requests

Module 27: Testing Response

Module 28: Schema Validation

Module 29: Path and Query Parameters

Module 30: Collections in Postman

Module 31: Different Types of Variables

Module 32: Scripting in Postman

Module 33: Newman and Jenkins Integration

In this lesson, students will learn about classes and objects in object-oriented programming (OOP). Specifically, students will learn about:

1. What classes and objects are: Classes are the blueprint or template for creating objects. Objects are instances of classes that contain both data (attributes) and behaviors (methods).
2. Creating classes: Students will learn how to define classes, including class attributes and methods. They will also learn how to create objects from classes.
3. Accessing object data: Students will learn how to access and modify the attributes of objects.
4. Object behavior: Students will learn how to add behavior to objects by defining methods in the class.
5. Object-oriented concepts: The lesson will introduce students to key OOP concepts, such as encapsulation, inheritance, and polymorphism, and how they relate to classes and objects.

By the end of this lesson, students will have a good understanding of how to create and work with classes and objects in OOP, which is a fundamental building block for creating large, complex software systems.